AddPresetTextureLayer

Introduced

4.0

Description

Adds a new texture layer on the input objects provided, connecting the specified shader to the layer. See AddTextureLayer for more details about layers.

Scripting Syntax

AddPresetTextureLayer( PresetObj, [InputObjs], [Name], [After], [Reference] )

Parameters

Parameter

Type

Description

PresetObj

String

One of the Shader Presets representing the shader to attach

InputObjs

String

List of containers (shaders or materials) to which to add the texture layer. Note that all containers must currently be contained in a single render tree.

Default Value: Current selection.

Name

String

Name to use for the new layer. If an existing layer is being passed in, then this argument is ignored.

After

Boolean

True to insert the new texture layer after the reference layer. False to insert it before. If no reference layer, then True will add at the end of the container's list, False will add it at the start.

Default Value: True

Reference

String or object

Reference texture layer, to indicate where the newly-added layer should be located in the stack. The layer will be inserted adjacent to (before or after) the reference layer. If not specified, then the new layer will be added at the beginning or the end, depending on the value of the "After" argument.

Return Value

Returns the new TextureLayer object, if one was created.

Examples

VBScript Example

' Create a sphere, add a default material and texture projection
NewScene , false
set oSphere =  CreatePrim("Sphere", "MeshSurface")
ApplyShader , , , , siLetLocalMaterialsOverlap
CreateProjection oSphere, siTxtPlanarXY, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"

' Add a new layer with an image shader
Dim oLayer
set oLayer = AddPresetTextureLayer("Image", oSphere.material & ".Phong")
logmessage "Created Layer " & oLayer

' Add the diffuse port to the layer
AddTextureLayerPorts oLayer, oSphere.material & ".Phong.diffuse"

' Add a layer with a cell shader
set oLayer = AddPresetTextureLayer("Cell", oSphere.material & ".Phong")
logmessage "Created Layer " & oLayer

' Make the cell shader's effect more pronounced
SetValue oLayer & ".weight", 1

' Add the ambient port to the layer
AddTextureLayerPorts oLayer, oSphere.material & ".Phong.ambient"

'-------------------------
' Output of script:
'
'INFO : "Created Layer Sources.DefaultLib.Material.Phong.Image_Layer"
'INFO : "Created Layer Sources.DefaultLib.Material.Phong.Cell_Layer"
'
' If you open the texture layer editor, you will find there are two layers, an Image layer
' affecting the diffuse component and a Cell shader affecting the ambient component.
' Rendering the sphere will give the sphere with an image, with a cell pattern on top.
'-------------------------

See Also

AddTextureLayer

RemoveTextureLayers

MoveTextureLayers

AddTextureLayerPorts

AddImageTextureLayer

AddClipTextureLayer

BlendInTextureLayers

Shader.CreateTextureLayer

Shader.AddSharedTextureLayer

Material.CreateTextureLayer

Material.AddSharedTextureLayer

 



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