Alphabetical Listing of All Shader Presets

List of available Shader presets sorted alphabetically.

2D Auto Depth of Field

2D Background Color

2D Background Pic

2D Checkerboard

2D Contour

2D Depth Cue

2D Depth of Field

2D Dot

2D Fabric

2D Fur

2D Glow

2D Grid

2D Halo

2D Image Implicit

2D Ripple

2D Terrain

3D Cloud

3D Fractal

3D Lattice

3D Marble

3D Rock

3D Snow

3D Turbulence

3D Vein

3D Warp

3D Wave

3D Wood

Ambient Occlusion Shader

Anisotropic

Anisotropic Shading

Anisotropic UV Shading

Architectural Material

Architectural Material Multi-Output

Attribute Boolean

Attribute Color

Attribute Integer

Attribute Scalar

Attribute Transform

Attribute Vector

Average

Blinn

Blinn Shading

Bokeh Lens

Boolean Map Lookup

Boolean Math Logic

Boolean Negate

Boolean Share

Boolean Store-In-Channel

Bump Flakes

Bump Map Generator

Bumpmap

Camera Map

Camera Projection

Car Paint

Card/Opacity

Cartoon

Cell

Cell Scalar

CgColor

CgLightTracker

CgMatrix

CgProgram

CgProgram #2

CgVector

Change Range

Checkerboard

Cloud

Color Balance

Color Boolean Switch

Color Correction Shader

Color Interpolate

Color Map Lookup

Color Math Basic

Color Math Curve

Color Math Exponent

Color Math Logic

Color Math Unary

Color Matte Shader

Color Multi Switch

Color Sampler Shader

Color Save State

Color Share

Color Smooth Range Shader

Color Store-In-Channel

Color to Boolean

Color to Scalar

Color to Scalars

Color to Vector

Color2alpha

Constant

Constant Black texture

Constant Density

Constant texture

Cook-Torrance

Cook-Torrance Shading

Cubic 1

Cubic 6

Cubic Mapping 1

Cubic Mapping 6

Depth of Field

Dielectric

Dusty

DX Cubic Cross Texture

DX Texture File

DX10Blend

DX10DepthStencil

DX10Draw

DX10FX

DX10HLSLProgram

DX10Rasterizer

DX10Sampler

DX10Texture

DXCubicTexture

DXDraw

DXFx

DXFx2

DXHLSLColor

DXHLSLMatrix

DXHLSLProgram

DXHLSLVector

DXPixelShader

DXPSColorConst

DXShade

DXTexCoord

DXTexture

DXVertexShader

DXVSColor

DXVSLightTracker

DXVSMatrix

DXVSVector

Easy Atmosphere

Environment

Environment Atmosphere

Environment Ball

Environment Blur

Environment Cubic

Environment Horizon Day

Environment Horizon Map

Environment Horizon Night

Environment Ray Switcher

Environment Sphere

Exponent Falloff

Fabric

Fast Lens Effects

Fast Light Effects

Fast Simple Subsurface Scattering Shader

Fast Skin Subsurface Scattering Shader

Fast Subsurface Scattering Call Shader

Fast Subsurface Scattering Lambert Gamma Shader

Fast Subsurface Scattering Shader

Fast Subsurface Scattering Specular Skin Shader

Fast Volume Effects

Fire

Flagstone

Flare

Flat Light

Flat Light Shading

Flatten Depth

Fractal

Fractal Scalar

Front Back

Geo_Cube

Glossy Reflection

GLSLProgram

GLSLUniform

Gradient

Gradient texture

Gray Ball

Grid

Group shader comment

Hair

Hair Geo Shading

Hair Renderer

HLS Adjust

HLSA Combine

HSV to RGB

HSVA Combine

ICE Particle Gradient

Image

Image Lookup

Incidence Shader

Inrange

Integer Map Lookup

Integer Share

Integer Store-In-Channel

Integer to Scalar

Intensity

Invert

Jade

Kaleidoscope

Lambert

Lambert Shading

Legacy Atmosphere

Legacy Ball

Legacy Cubic

Legacy Day

Legacy Map

Legacy Night

Legacy Particle Gradient

Legacy Sphere

Lens Effects

Light Surface

Linear Falloff

Lume Adjustments

Lume Beam

Lume Distortion

Lume Edge

Lume Edge Shadow

Lume Glare

Lume Metal

Marble

Material Colorizer

Matte Shadow

mental images Bump Flakes

Metallic Paint

Mirror Ball

Mix 2 Colors

Mix 8 Colors

Motion Blur

Motion Vector

OGL13 Cubic Cross Texture

OGL13CubicTexture

OGL13Draw

OGL13Shade

OGL13TexCoord

OGL13Texture

OGLCom

OGLDraw

OGLMulti

OGLParticle

OGLShade

OGLT2D

OGLTCTrans

Old Bumpmap

Opaque

Panoramic

Particle Billboard

Particle Blob

Particle Color

Particle Density

Particle Explosion

Particle Explosion V2

Particle Fluid

Particle Info

Particle Renderer

Particle Scalar

Particle Shape

Particle Sphere

Particle Sprite

Particle Vector

Particle Volume Cloud

Phong

Phong Shading

Photographic Exposure

Photon

Photon Irradiance

Photon Render Tree

Physical Sky

Physical Sun

Pick Channel

Portal Light

Ray Switch

Ray Switch Advanced

Ray Type

Reflection

Reflection Diffuse

Refraction

Refraction Diffuse

Rendermap post-processing

RGB to HSV

RGBA Combine

RGBA Keyer

RGBA Split

Ripple

Rock

Rounded Corners

Scalar Boolean Switch

Scalar Image

Scalar Inrange

Scalar Invert

Scalar Map Lookup

Scalar Math Basic

Scalar Math Curve

Scalar Math Exponent

Scalar Math Logic

Scalar Math Unary

Scalar Matte Shader

Scalar Multi Math

Scalar Multi Switch

Scalar Save State

Scalar Share

Scalar Smooth Range

Scalar State

Scalar Store-In-Channel

Scalar to Boolean

Scalar to Color

Scalar to Integer

Scalars to Vector

Self-Anti-Aliasing

Shader comment

Shadow

Simple Shadow

Simple Tone Mapping

Skim Milk

Snow

Soft Light

Spherical

Sprite

Starburst Flare

Stereoscopic

Strauss

Strauss Shading

Terrain

Texture Edit

Texture Image

Texture Projection Lookup

Texture Space Generator

Thickness

Toon Host

Toon Ink Lens

Toon Mix

Toon Paint

Toon Paint Ambient

Toon Paint and Host

Toon Paint Highlight

Toon Paint Rimlight

Toon Paint Rounded

Translucent Shading

Transparency

True Lens Emulator

Vector Boolean Switch

Vector Coordinate Converter

Vector Map Lookup

Vector Math Scalar

Vector Math Vector

Vector Multi Switch

Vector Save State

Vector Share

Vector State

Vector Store-In-Channel

Vector to Color

Vector to Scalar

Vector to Scalars

Vein

Velvet

Vertex RGBA Lookup

Volume Cigarette Smoke

Volume Effects

Volume Fog

Volume Layered Fog

Volume Lightning

Volume Smoke

Wood

XSI Model Map

XSI Normal Map

XSINormalMap

Z-Depth

 

See Shader Presets for a list of different shader preset types.

 



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