Introduced
2.0
Description
Adds Hair geometry to the specified object.
Scripting Syntax
ApplyHairOp( in_Objs, PresetObj )
Parameters
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Parameter |
Type |
Description |
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in_Objs |
Specifies the objects to be modified |
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PresetObj |
Hair geometry preset: only "Hair-Default" is supported. Default Value: "Hair-Default" (Default hair preset) |
Return Value
Returns the hair object as an X3DObject.
Examples
1. VBScript Example
' Create a grid and generate hairs from it. CreatePrim "Grid", "MeshSurface" ApplyHairOp
2. JScript Example
//Demonstrate how to create Hair and then access it in the Object Model newscene("",false) ; var oGrid = ActiveSceneRoot.AddGeometry( "Grid", "MeshSurface", "HairyGrid" ) ; // Add hair to the grid ApplyHairOp( oGrid ) ; // The newly created hair object can be retrieved as a // child of the Grid var oHair = oGrid.Children.Item( "Hair" ) ; // Actual interesting parameters of the hair are found on the Primitive var oHairPrim = oHair.ActivePrimitive ; // Turn on display of the actual hairs oHairPrim.Parameters( "DisplayType" ).Value = 1 oHairPrim.Parameters( "FrizzRoot" ).Value = 5 oHairPrim.Parameters( "FrizzTip" ).Value = 80
See Also
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Autodesk Softimage v7.5