The Arm object represents a two bone arm and an up vector control object. The arm bones are created from a collection of guide objects, which should contain objects for shoulder, elbow, and hand positions respectively. A bicep bone connects the shoulder and elbow objects, and a forearm bone connects the elbow and hand objects.
Returned by
Also available via
Properties
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Property Name |
Type |
Description |
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Root |
the Root of the arm |
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Eff |
the Effector |
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UpVParent |
the parent of the UpVector |
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Skel |
a Skeleton collection of arm chain elements |
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the bicep roll object |
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the forearm roll object |
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UpV |
the up vector control icon |
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Hidden |
is a collection of Hidden object |
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Envelope |
is a collection of objects to be Enveloped |
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Shadows |
a collection of box shadows |
See CDK Object Reference for complete list of objects available in the Character Development Kit.
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