The Foot object represents a rigged three-bone foot. The foot rig is created from a collection of six or more guide objects: Middle Pivot; Right Pivot; Left Pivot; and at least 3 objects running from the start of the foot to the end of the toe (this means the foot must be at least a two bone chain). Extra items are added onto the length of the foot.
The rig created by MakeFoot contains a foot control and roll control. It can optionally create a distribution control, typically used for the dog leg IK distribution. This IK distribution control is created by default by MakeDogLeg.
Returned by
Also available via
Properties
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Property Name |
Type |
Description |
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Root |
the Root of the new Foot bone |
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Parent |
the parent of the Foot control icon |
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BaseGuide |
the GuideNull (binding point) at the base of the Foot. |
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FootGuides |
a collection of Foot Guides |
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Extension |
the Foot Extension icon, used when hooking up a Foot controler to a dog leg to ensure the Foot icons are syncronised in scale. |
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Foot |
the Foot control icon |
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Roll |
the Roll control icon |
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Hidden |
a collection of Hidden object |
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Envelope |
a collection of objects to be Enveloped |
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Shadows |
a collection of box shadows |
See CDK Object Reference for complete list of objects available in the Character Development Kit.
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