The Spine object represents a quaternion or skeleton spine given four objects: chest control, hip control, chest depth, hip depth. These four objects define a four-point bezier curve along which the vertebrae are traced. On a skeleton spine the vertebrae are bones, on a quaterion spine the vertebrae can be implicit or polygon cubes. On a quaternion spine these four objects also control the spine's curve (each object controls one of the curve's control points).
Returned by
Also available via
Properties
|
Property Name |
Type |
Description |
|
Curve |
the Curve object of the newly created spine |
|
|
TopVertebra |
the top Vertebra of the new spine. If a chest top object was supplied, a chest icon will be returned, otherwise it will be an implicit cube. |
|
|
Shadows |
a collection of box shadows |
|
|
Envelope |
a collection of objects to be Enveloped |
|
|
Vertebra |
a collection of spine vertebra |
See CDK Object Reference for complete list of objects available in the Character Development Kit.
Autodesk Softimage v7.5