The Tail object is controlled by a set of one-bone control chains (dark green). The control chain roots (cubes) can be manipulated for animation control of the rig, while the control chain effectors (hidden) are connected to springs for a dyanmics effect.
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Properties
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Property Name |
Type |
Description |
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nbPoints |
the number of control points in the tail curve |
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ControlChains |
the collection of one bone chains connected to each control point. there are nbPoints-1 control chains in a tail |
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Root |
the root of the first control chain, which is also the root of the entire tail rig |
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TraceChain |
the tail chain (light green) that is controlled by the tail rig. the input parameter NbTailBones determines the number of bones in this chain |
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TraceRoot |
the root of the trace chain |
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Hidden |
a collection of objects in the tail that are hidden |
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Envelope |
a collection of objects to use as deformers when enveloping |
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ShadowStart |
the shadow start object, usually this is the start of a branch in a shadow hiearchy |
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ShadowEnds |
a collection of shadows ends, usually these are leaf nodes or parent of a branch in a shadow hierarchy |
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Shadows |
the collection of objects that make up the shadow tail. Will be undefined if there is no shadow. |
See CDK Object Reference for complete list of objects available in the Character Development Kit.
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