Array (ClusterElementCollection) *

Description

Sets or returns an array of element values.

In the case of a Cluster, this provides read-only access to a 1-dimensional Array of the associated geometry indices (Integers) for each component.

In the case of a ClusterProperty, this allows you to get or set a 2-dimensional Array containing all the data of the cluster property (Doubles). The size of the first dimension depends on the ClusterProperty. For example for a weight map there is only 1 element but for an envelope weight map the size is equal to the number of deformers. The second dimension is the size of the cluster.

C# Syntax

// get accessor
Object rtn = ClusterElementCollection.Array;

// set accessor
ClusterElementCollection.Array = Object;

Examples

1. VBScript Example

dim oRoot, oGrid, oCluster, aElements

set oRoot = Application.ActiveProject.ActiveScene.Root
set oGrid = oRoot.AddGeometry("Grid","MeshSurface")
set oCluster = oGrid.ActivePrimitive.Geometry.AddCluster( _
   siPolygonCluster, "PolygonClusterOnGrid", _
   array(59,60,61))
aElements  = oCluster.Elements.Array

LogMessage "lbound(aElements,1) " & lbound(aElements,1)
LogMessage "ubound(aElements,1) " & ubound(aElements,1)

for iIndex=lbound(aElements,1) to ubound(aElements,1)
   iElement = aElements(iIndex)
   LogMessage "element(" & iIndex & ") = " & _
       oCluster.Type & "(" & iElement & ") "
next

2. JScript Example

/*
   This example demonstrates how to work with the safearray returned
   from ClusterElementCollection.Array using the GridData object
*/
// ***************************************
//
//     SETUP
//

// Create scene with sphere
NewScene( null, false );
var obj = ActiveSceneRoot.AddGeometry( "Grid", "MeshSurface" ) ;
obj.subdivu = 2;
obj.subdivv = 1;

AddVertexColorsToMesh( obj )


// ***************************************
//
//     FIND VERTEX COLORS
//

// Get current polygon mesh geometry
var polymesh = obj.ActivePrimitive.Geometry;    

// Returns a ClusterPropertyCollection
var vertexcolors = polymesh.VertexColors;
Application.LogMessage( vertexcolors.Count );

for ( var j=0; j<vertexcolors.Count; j++ ) { 
   // Gets a ClusterProperty
   var vertexcolor = vertexcolors(j);
   Application.LogMessage( vertexcolor.Fullname );

   // Returns a ClusterElementCollection
   var cls_prop_elems = vertexcolor.Elements;

   // Returns a VBArray
   var vbValues = cls_prop_elems.Array;
   Application.LogMessage( "# of dimensions: " + vbValues.dimensions() );
   for ( var d=1; d<=vbValues.dimensions(); d++ ) {
       Application.LogMessage( "range of dimension " + d + ": " + vbValues.lbound(d) + ".." + vbValues.ubound(d) );
   }

   // DISPLAY INFO
   var gridtable = MakeMeAPPG( vbValues );
   var canceled = InspectObj( gridtable, "", "", siModal, false );

   // CHANGE INFO
   if ( !canceled ) {
       grid_mod = gridtable.Parameters("VertexColorChart").Value;
       grid_mod.SetCell( 0, 0, 1.23 );
       DeleteObj( gridtable );
       gridtable = MakeMeAPPG( grid_mod.Data );

       // RE-DISPLAY MODIFIED INFO
       InspectObj( gridtable, "", "", siModal, false );
   }
}  



// ***************************************
//
//     ADD VERTEX COLORS
//
function AddVertexColorsToMesh( in_Mesh ) 
{
   // Get mesh's material
   var mat = in_Mesh.Material;

   // If material is not local add one
   if ( mat.IsA(siSharedPSet) ) {
       mat = in_Mesh.AddMaterial();
   }      

   // Get polygon mesh geometry
   var polymesh = in_Mesh.ActivePrimitive.Geometry;    
   polymesh.AddVertexColor();
}



// ***************************************
//
//     Functions to support PPG
//
function MakeMeAPPG( in_VBArray )
{
   var gprop = ActiveSceneRoot.AddProperty( "CustomProperty", false, "Visual2DArray" );
   var gparam = gprop.AddGridParameter( "VertexColorChart" );
   var ugrid = gparam.Value;

   // Set bounds of this grid
   ugrid.ColumnCount = in_VBArray.ubound(1)+1;
   ugrid.RowCount = in_VBArray.ubound(2)+1;
   ugrid.Data = in_VBArray;

   // Set up the labels
   var tmp = new Array( "R", "G", "B", "A" );
   for ( var c=0; c<ugrid.ColumnCount; c++ ) {
       ugrid.SetColumnLabel( c, tmp[c]) ;
   }
   for ( var r=0; r<ugrid.RowCount; r++ ) {
       ugrid.SetRowLabel( r, "Cluster " + r.toString() );
   }

   // Return the Property Set (not the Grid itself)
   return gprop;
}


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