ClusterProperty Presets

These presets can be used to create ClusterProperty objects on partial or complete Clusters using the SceneItem.AddProperty method.

 

Some of these presets can only be added to always-complete Clusters. Such cases are indicated in the table below. An always-complete cluster always covers all the components of the Geometry, even when new components are added by a modeling operation (see Cluster.IsAlwaysComplete for more information).

 

See Property Presets for property classification. Also see Alphabetical Listing of All Property Presets for a complete list of available primitive types.

Preset

Properties

Symmetry Map Property

Symmetry Map (controls attributes of a symmetry map)

Texture Projection

Texture Projection (displays basic information about the texture projection and its definition)

User Normal Property

User Normal (contains information about rendering modes)

Vertex Color

Vertex Color (displays basic information about the vertex color property)

Weight Map Property

Weight Map (used to modulate parameters such as the amplitude of a deformation across an object or cluster)



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