These presets can be used to create ClusterProperty objects on partial or complete Clusters using the SceneItem.AddProperty method.
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Some of these presets can only be added to always-complete Clusters. Such cases are indicated in the table below. An always-complete cluster always covers all the components of the Geometry, even when new components are added by a modeling operation (see Cluster.IsAlwaysComplete for more information). |
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See Property Presets for property classification. Also see Alphabetical Listing of All Property Presets for a complete list of available primitive types. |
|
Preset |
Properties |
|
Symmetry Map Property |
Symmetry Map (controls attributes of a symmetry map) |
|
Texture Projection |
Texture Projection (displays basic information about the texture projection and its definition) |
|
User Normal Property |
User Normal (contains information about rendering modes) |
|
Vertex Color |
Vertex Color (displays basic information about the vertex color property) |
|
Weight Map Property |
Weight Map (used to modulate parameters such as the amplitude of a deformation across an object or cluster) |
Autodesk Softimage v7.5