List of available Color Channel Shader presets. These manipulate the red, green, blue, and alpha components of a color.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\Color_Channels\Color2alpha |
Color2alpha (converts a color to an RGBA grayscale; the result is copied to alpha) |
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Texture\Color_Channels\HLSA_combine |
HLSA Combine (grabs separate H, L, S, A components and places them back into a color or texture) |
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Texture\Color_Channels\HSVA_combine |
HSVA Combine (grabs separate H, S, V, A components and places them back into a color or texture) |
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Texture\Color_Channels\Pick_channel |
Pick Channel (isolates a specific color model and channel from a texture or shader) |
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Texture\Color_Channels\RGBA_combine |
RGBA Combine (grabs separate R,G,B,A components and places them back into a color or texture) |
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Texture\Color_Channels\RGBA_Split |
RGBA Split (allows you to output the RGB color channels separate from the alpha channel and vice versa) |
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Texture\Color_Matte |
Color Matte Shader (combines the Pick_Channel and Color_Smooth_Range shaders) |
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Texture\Scalar_Matte |
Scalar Matte Shader (combines the Pick_Channel and Scalar_Smooth_Range shaders) |
Autodesk Softimage v7.5