Color Channel Shader Presets

List of available Color Channel Shader presets. These manipulate the red, green, blue, and alpha components of a color.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Texture\Color_Channels\Color2alpha

Color2alpha (converts a color to an RGBA grayscale; the result is copied to alpha)

Texture\Color_Channels\HLSA_combine

HLSA Combine (grabs separate H, L, S, A components and places them back into a color or texture)

Texture\Color_Channels\HSVA_combine

HSVA Combine (grabs separate H, S, V, A components and places them back into a color or texture)

Texture\Color_Channels\Pick_channel

Pick Channel (isolates a specific color model and channel from a texture or shader)

Texture\Color_Channels\RGBA_combine

RGBA Combine (grabs separate R,G,B,A components and places them back into a color or texture)

Texture\Color_Channels\RGBA_Split

RGBA Split (allows you to output the RGB color channels separate from the alpha channel and vice versa)

Texture\Color_Matte

Color Matte Shader (combines the Pick_Channel and Color_Smooth_Range shaders)

Texture\Scalar_Matte

Scalar Matte Shader (combines the Pick_Channel and Scalar_Smooth_Range shaders)



Autodesk Softimage v7.5