Conversion Shader Presets

List of available Conversion Shader presets. These convert one value to another, which is especially useful for changing a scalar-type node to a color one. Scalar, color, vector, boolean, and integer nodes can be converted to any other type using these tools.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Texture\Conversion\Color_to_Boolean

Color to Boolean (converts a color value to a Boolean value)

Texture\Conversion\Color_to_Scalar

Color to Scalar (converts a color value to a single channel scalar (numeric) value)

Texture\Conversion\Color_to_Scalars

Color to Scalars (converts a color value to nultiple channel scalar (numeric) values)

Texture\Conversion\Color_to_Vector

Color to Vector (converts a color value to vector information)

Texture\Conversion\HSV_to_RGB

HSV to RGB (converts HSV color to RGB color)

Texture\Conversion\Integer_to_Scalar

Integer to Scalar (converts an integer to a scalar value)

Texture\Conversion\RGB_to_HSV

RGB to HSV (converts RGB color to HSV color)

Texture\Conversion\Scalar_to_Boolean

Scalar to Boolean (converts a scalar (numeric) value to a Boolean value)

Texture\Conversion\Scalar_to_Color

Scalar to Color (converts a scalar (numeric) value to a color value (RGB))

Texture\Conversion\Scalar_to_Integer

Scalar to Integer (converts a scalar value to an integer)

Texture\Conversion\Scalars_to_Vector

Scalars to Vector (converts a scalar value to vector information)

Texture\Conversion\Vector_coordinate_convertor

Vector Coordinate Converter (converts a vector parameter to or from different space coordinates, for example camera to world)

Texture\Conversion\Vector_to_Color

Vector to Color (converts vector information to an RGB value)

Texture\Conversion\Vector_to_Scalar

Vector to Scalar (converts the X, Y, and Z vector values to a single channel)

Texture\Conversion\Vector_to_Scalars

Vector to Scalars (converts the X, Y, and Z vector values to multiple channels)



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