List of available Conversion Shader presets. These convert one value to another, which is especially useful for changing a scalar-type node to a color one. Scalar, color, vector, boolean, and integer nodes can be converted to any other type using these tools.
![]()
|
See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Texture\Conversion\Color_to_Boolean |
Color to Boolean (converts a color value to a Boolean value) |
|
Texture\Conversion\Color_to_Scalar |
Color to Scalar (converts a color value to a single channel scalar (numeric) value) |
|
Texture\Conversion\Color_to_Scalars |
Color to Scalars (converts a color value to nultiple channel scalar (numeric) values) |
|
Texture\Conversion\Color_to_Vector |
Color to Vector (converts a color value to vector information) |
|
Texture\Conversion\HSV_to_RGB |
HSV to RGB (converts HSV color to RGB color) |
|
Texture\Conversion\Integer_to_Scalar |
Integer to Scalar (converts an integer to a scalar value) |
|
Texture\Conversion\RGB_to_HSV |
RGB to HSV (converts RGB color to HSV color) |
|
Texture\Conversion\Scalar_to_Boolean |
Scalar to Boolean (converts a scalar (numeric) value to a Boolean value) |
|
Texture\Conversion\Scalar_to_Color |
Scalar to Color (converts a scalar (numeric) value to a color value (RGB)) |
|
Texture\Conversion\Scalar_to_Integer |
Scalar to Integer (converts a scalar value to an integer) |
|
Texture\Conversion\Scalars_to_Vector |
Scalars to Vector (converts a scalar value to vector information) |
|
Texture\Conversion\Vector_coordinate_convertor |
Vector Coordinate Converter (converts a vector parameter to or from different space coordinates, for example camera to world) |
|
Texture\Conversion\Vector_to_Color |
Vector to Color (converts vector information to an RGB value) |
|
Texture\Conversion\Vector_to_Scalar |
Vector to Scalar (converts the X, Y, and Z vector values to a single channel) |
|
Texture\Conversion\Vector_to_Scalars |
Vector to Scalars (converts the X, Y, and Z vector values to multiple channels) |
Autodesk Softimage v7.5