ConvertEulerToQuat

Description

Converts rotation fcurves to quaternion fcurves.

If there is keyframe animation on the local rotation channels then it will be converted to quaternion fcurves.

If the rotation channels are not animated then an empty quaternion fcurve will be created to drive the local rotation channels. This fcurve can be keyframed/edited like any other fcurve.

Scripting Syntax

ConvertEulerToQuat( [InputObjs] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects.

Default Value: Currently selected objects

Examples

VBScript Example

' 
' In this example, an FCurve is created on the XRot param
' of the cube. Then, two keys are created (at frame 1 and 30)
' which are then converted to quaternion animation.
'

NewScene
CreatePrim "Cone", "MeshSurface", "MyCone"

' Add two keys, at frame 1 and 30
SaveKey "MyCone.kine.local.rotx", 1,  0 
SaveKey "MyCone.kine.local.rotx", 30, 70

' Convert to quaternion fcurves
ConvertEulerToQuat

' Play the animation
PlayForwardsFromStart

See Also

ConvertQuatToEuler

RemoveAnimation

RemoveAllAnimation

SaveKey

RemoveKey

PrevKey

FirstKey

LastKey

FCurve

SIQuaternion

 

 



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