Description
Converts quaternion animation to individual (Euler) fcurves.
If there is keyframe animation on the local rotation channels then it will be converted to individual (Euler) fcurves.
Scripting Syntax
ConvertQuatToEuler( [InputObjs] )
Parameters
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Parameter |
Type |
Description |
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InputObjs |
List of objects. Default Value: Currently selected objects |
Examples
VBScript Example
' ' In this example, an FCurve is created on the XRot param ' of the cube. Then, two keys are created (at frame 1 and 30) ' which are then converted to quaternion animation and back ' to Euler fcurves. ' NewScene CreatePrim "Cone", "MeshSurface", "MyCone" ' Add two keys, at frame 1 and 30 SaveKey "MyCone.kine.local.rotx", 1, 0 SaveKey "MyCone.kine.local.rotx", 30, 70 ' Convert to quaternion fcurves ConvertEulerToQuat ' Convert back to normal fcurves ConvertQuatToEuler ' Play the animation PlayForwardsFromStart
See Also
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Autodesk Softimage v7.5