Introduced
6.0
Description
Creates a Sub-Character Key Set for a given Character Key Set or Sub-Character Key Set.
This new is populated with the parameters from the selection list, using the same rules as the CreateCharacterKeySet command.
Sub-character key sets are used to create hierarchical animation. When a character or sub-character key set is keyframed, all of the sub-character key sets it contains are also keyframed.
Scripting Syntax
CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] )
Parameters
|
Parameter |
Type |
Description |
|
CharacterKeySet |
Object name |
The parent character, or sub-character key set Default Value: The current character key set, as selected in the Animation Panel |
|
InputObjs |
Object names |
The object(s) used to populate the character key set Default Value: Current selection |
|
Name [in/out] |
Name for the new property set |
Return Value
Returns an XSICollection of the newly created properties.
See Also
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Autodesk Softimage v7.5