DuplicateAnimationLayer

Introduced

6.0

Description

Duplicates and mutes the specified animation layer and make the duplicated layer the current animation layer.

Note: A value of 0 for the layer will be ignored because the base animation cannot be removed with this command.

Scripting Syntax

DuplicateAnimationLayer( [InputObjs], [Layer] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects.

Default Value: Currently selected objects

Layer

Long

Animation layer to remove. Only layers greater than 0 can be removed.

Default Value: Current animation layer (-1)

Examples

VBScript Example

' 
' In this example, an FCurve is created on the XPos param
' of the sphere. Then, two keys are created (at frame 1,
' XPos = -2; at frame 30, XPos = 5). A layer is then added
' and duplicated.
'

NewScene
CreatePrim "Sphere", "NurbsSurface", "MySphere"
' Add a posx fcurve
AddFCurve "MySphere.kine.local.posx"

' Add two keys, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, -2 
SaveKey "MySphere.kine.local.posx", 30, 5 

' Create a new animation layer and make it current
AddAnimationLayer

' Add layer key, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, 0 

' Duplicate animation layer
DuplicateAnimationLayer

' Add layer key at frame 30 on new layer
SaveKey "MySphere.kine.local.posx", 30, 3 

' Play the animation
PlayForwardsFromStart

See Also

SetCurrentAnimationLayer

GetCurrentAnimationLayer

GetNumberOfAnimationLayers

AddAnimationLayer

DeleteAnimationLayer

DuplicateAnimationLayer

RemoveAnimation

RemoveAllAnimation

SaveKey

RemoveKey

PrevKey

FirstKey

LastKey

Parameter.AddFCurve

 

 



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