List of available Environment Shader presets. These represent mapping tools for defining how a texture is mapped as an environment around a scene. Environment shaders are applied to a pass rather than a geometric object using this type of syntax:
var path = XSIUtils.BuildPath(
Application.InstallationPath(siFactoryPath),
"Data", "DSPresets", "Shaders",
"Environment", "Environment.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.EnvironmentShaderStack", null, false);
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Environment\Cubic_mapping_1 |
Cubic Mapping 1 (similar to the spherical environment shader, but can accept only one texture mapped on an infinite cube) |
|
Environment\Cubic_mapping_6 |
Cubic Mapping 6 (maps a different texture on each face of a cube--up to six textures) |
|
Environment\Environment |
Environment (maps a texture onto an object using one of several different methods--supports High Dynamic Range images and can be used for image based lighting) |
|
Environment\mental images\mia_Environment_Blur |
Environment Blur (accepts some other environment shader as input, usually a shader that performs an environment lookup in an HDRI environment map) |
|
Environment\mental images\mip_Gray_Ball |
|
|
Environment\mental images\mip_Mirror_Ball |
|
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Environment\mental images\mip_Rayswitch_Environment |
Environment Ray Switcher (returns background for any eye ray, transparency ray that is a child of an eye ray, or any refracted ray that travels in the same direction as the said transparency ray) |
|
Environment\mental images\Physical_Sky |
Physical Sky (enables physically plausible daylight simulations and accurate renderings of daylight scenarios, used together with the mia_Physical Sun shader) |
|
Environment\soft3d\Legacy_Atmosphere |
Legacy Atmosphere (simulates realistic planet atmospheres) |
|
Environment\soft3d\Legacy_Ball |
Legacy Ball (reproduces environments by "photo-capturing" whole environments) |
|
Environment\soft3d\Legacy_Cubic |
Legacy Cubic (creates a cubic environment--you assign six images to the up, down, right, left, front, and back of the cube) |
|
Environment\soft3d\Legacy_Day |
Legacy Day (creates a day-like horizon environment with a sun, clouds, and the ground) |
|
Environment\soft3d\Legacy_Map |
Legacy Map (creates a day-like horizon environment with clouds, and the ground) |
|
Environment\soft3d\Legacy_Night |
Legacy Night (creates a night-like horizon environment with stars, a moon, and the ground) |
|
Environment\soft3d\Legacy_Sphere |
Legacy Sphere (takes a single image file and maps it to the environment using a spherical mapping) |
|
Environment\Tool\Cubic1 |
Cubic 1 (maps a single texture on all of a cube's faces) |
|
Environment\Tool\Cubic6 |
Cubic 6 (maps a different texture on each face of a cube (up to six textures) |
|
Environment\Tool\Spherical |
Spherical (maps a texture using a sphere around the object) |
Autodesk Softimage v7.5