Environment Shader Presets

List of available Environment Shader presets. These represent mapping tools for defining how a texture is mapped as an environment around a scene. Environment shaders are applied to a pass rather than a geometric object using this type of syntax:

var path = XSIUtils.BuildPath(
   Application.InstallationPath(siFactoryPath),
   "Data", "DSPresets", "Shaders",
   "Environment", "Environment.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.EnvironmentShaderStack", null, false);
          

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Environment\Cubic_mapping_1

Cubic Mapping 1 (similar to the spherical environment shader, but can accept only one texture mapped on an infinite cube)

Environment\Cubic_mapping_6

Cubic Mapping 6 (maps a different texture on each face of a cube--up to six textures)

Environment\Environment

Environment (maps a texture onto an object using one of several different methods--supports High Dynamic Range images and can be used for image based lighting)

Environment\mental images\mia_Environment_Blur

Environment Blur (accepts some other environment shader as input, usually a shader that performs an environment lookup in an HDRI environment map)

Environment\mental images\mip_Gray_Ball

Gray Ball

Environment\mental images\mip_Mirror_Ball

Mirror Ball

Environment\mental images\mip_Rayswitch_Environment

Environment Ray Switcher (returns background for any eye ray, transparency ray that is a child of an eye ray, or any refracted ray that travels in the same direction as the said transparency ray)

Environment\mental images\Physical_Sky

Physical Sky (enables physically plausible daylight simulations and accurate renderings of daylight scenarios, used together with the mia_Physical Sun shader)

Environment\soft3d\Legacy_Atmosphere

Legacy Atmosphere (simulates realistic planet atmospheres)

Environment\soft3d\Legacy_Ball

Legacy Ball (reproduces environments by "photo-capturing" whole environments)

Environment\soft3d\Legacy_Cubic

Legacy Cubic (creates a cubic environment--you assign six images to the up, down, right, left, front, and back of the cube)

Environment\soft3d\Legacy_Day

Legacy Day (creates a day-like horizon environment with a sun, clouds, and the ground)

Environment\soft3d\Legacy_Map

Legacy Map (creates a day-like horizon environment with clouds, and the ground)

Environment\soft3d\Legacy_Night

Legacy Night (creates a night-like horizon environment with stars, a moon, and the ground)

Environment\soft3d\Legacy_Sphere

Legacy Sphere (takes a single image file and maps it to the environment using a spherical mapping)

Environment\Tool\Cubic1

Cubic 1 (maps a single texture on all of a cube's faces)

Environment\Tool\Cubic6

Cubic 6 (maps a different texture on each face of a cube (up to six textures)

Environment\Tool\Spherical

Spherical (maps a texture using a sphere around the object)



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