ExportRenderArchiveFrameSet

Introduced

6.0

Description

Exports a set of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

Scripting Syntax

ExportRenderArchiveFrameSet( [Passes], FrameSet, [Verbose] )

Parameters

Parameter

Type

Description

Passes

String

Passes to export

Default Value: Current pass

FrameSet

Number

Set of frames to export. For example "1-50,75-100".

Verbose

siRenderVerbosity

Force progress report output on or off, or use values from the renderer's options

Default Value: siRenderVerbosityDefault

Examples

VBScript Example

'
'  This example creates a cone with some animation on it and then
'  uses the default pass to render out every other frame.
'

' Create a new scene with only 6 frames 
NewScene , false
SetValue "PlayControl.Out", 6

' Add a cone with some animation
Set oCone = CreatePrim( "Cone", "MeshSurface" )
SaveKey oCone & ".kine.local.posx," _
   & oCone & ".kine.local.posy," _
   & oCone & ".kine.local.posz", _
   1
SetValue "PlayControl.Key", 6
SetValue "PlayControl.Current", 6
Translate oCone, _
   6.94824213992454, _
   2.46082959410157, _
   -0.246082959410157, _
   siRelative, _
   siView, _
   siObj, _
   siXYZ
SaveKey oCone & ".kine.local.posx," _
   & oCone & ".kine.local.posy," _
   & oCone & ".kine.local.posz", _
   6

' Render frames 2, 4 and 7 to 9 from the default pass 
RenderPassesFrameSet "Passes.Default_Pass", "2,4,7-9"

See Also

ExportRenderArchiveFrameSet

ExportRenderArchiveAllPasses

CreatePass

GetCurrentPass

SetCurrentPass

DeleteCurrentPass

 

 



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