FBXExportKeepXSIEffectors

Introduced

6.02

Description

Returns or sets whether or not to export the skeleton and its effectors as they were defined in Softimage. If you specify true, the effectors are not transfered under the last bone of their chain; if you specify false, the effectors are moved so that their parent becomes the last bone of their chain.

Note: If you want to characterize your skeleton in MotionBuilder, you must specify false; otherwise, only keyframing will be available.

Warning: When using Softimage's Animation Mixer to animate your character, make sure that the animation is plotted and that there are no clips in the Animation Mixer or the file may not export correctly. Save your file before deleting your clips.

Scripting Syntax

FBXExportKeepXSIEffectors( [State] )

Parameters

Parameter

Type

Description

State

Boolean

True to keep XSI effectors

Default Value: If not specified, the default setting will be used.

Return Value

A Boolean value (true to keep XSI effectors; false otherwise)

See Also

FBXExport

Skeleton Conversions

Keep XSI effectors



Autodesk Softimage v7.5