Add (FCurveKeyCollection)
Introduced
6.0
Description
Adds an FCurveKey to an existing collection. The key will be added to the collection if it belongs to the same FCurve as the other keys in the collection and it is not already in the collection. The index of the key is returned or -1 if the key was not added to the collection. FCurveKeyCollection is a sorted collection where the keys are sorted in ascending order by parameter.
Scripting Syntax
FCurveKeyCollection.Add( Key )
C# Syntax
Int32 FCurveKeyCollection.Add( FCurveKey in_pVal );Parameters
|
Parameter |
Type |
Description |
|
Key |
Key to add to this collection |
Return Value
Examples
JScript Example
// // This example illustrates how to add a key to an existing FCurveKeyCollection. // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 0.00, 5.00, 1.00, 6.00, 2.00, 7.00, 3.00, 8.00, 4.00, 9.00, 5.00, 10.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); // Get an empty key collection var keys = XSIFactory.CreateFCurveKeyCollection(); // Add first and last keys to the new collection keys.Add( oFCurve.Keys(oFCurve.Keys.Count-1) ); keys.Add( oFCurve.Keys(0) ); // Print out the contents of the collection for (var i = 0; i < keys.Count; i++) { Application.LogMessage( 'Time: ' + keys(i).Time + ', Value: ' + keys(i).Value, siInfo ); } // Produces the following output: // //INFO : Time: 0, Value: 5 //INFO : Time: 5, Value: 10
See Also
Autodesk Softimage v7.5