AddItems (FCurveKeyCollection)
Introduced
6.0
Description
Adds an FCurveKeyCollection to an existing collection. The keys will be added to the collection if they belong to the same FCurve as the other keys in the collection. Any keys in the input collection that are already present in the existing collection will be ignored.
Note: FCurveKeyCollection is maintained in sorted order by parameter so new keys will be inserted at the proper location according to their parameter values.
Scripting Syntax
FCurveKeyCollection.AddItems( Keys )
C# Syntax
FCurveKeyCollection.AddItems( FCurveKeyCollection in_pVal );Parameters
|
Parameter |
Type |
Description |
|
Keys |
Keys to add to this collection |
Examples
JScript Example
// // This example illustrates how to add keys to an existing FCurveKeyCollection. // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 0.00, 5.00, 1.00, 6.00, 2.00, 7.00, 3.00, 8.00, 4.00, 9.00, 5.00, 10.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); // Get two key collections var keys = oFCurve.GetKeysBetween( 4, 5 ); var keys2 = oFCurve.GetKeysBetween( 0, 1 ); // Merge the two collections keys.AddItems( keys2 ); // Print out the contents of the collection for (var i = 0; i < keys.Count; i++) { Application.LogMessage( 'Time: ' + keys(i).Time + ', Value: ' + keys(i).Value, siInfo ); } // Produces the following output: // //INFO : Time: 0, Value: 5 //INFO : Time: 1, Value: 6 //INFO : Time: 4, Value: 9 //INFO : Time: 5, Value: 10
See Also
Autodesk Softimage v7.5