InsertKeyAtFrame (FCurve)

Introduced

7.5

Description

Inserts a key at the current time or at the time specified by the frame argument. Unlike FCurve.AddKey, this method maintains the shape of the fcurve.

Scripting Syntax

FCurve.InsertKeyAtFrame( [Frame] )

C# Syntax

Boolean FCurve.InsertKeyAtFrame( Object in_Frame );

Parameters

Parameter

Type

Description

Frame

Variant

The key time in frames.

Default Value: The current time

Return Value

Boolean (true if the FCurveKey is successfully added)

Examples

JScript Example

/*
   This example illustrates how to insert keys in an fcurve.
*/

// Create a cube 
NewScene(null, false);
CreatePrim("Cube", "MeshSurface");

// Create an fcurve on the posx parameter of the cube
SaveKey("cube.kine.local.posx", 1, 0);
SaveKey("cube.kine.local.posx", 30, 5);

// Insert a key at frame 10
var fc = Application.Selection(0).posx.Source;
var bIsKeyInsertedAtFrame10 = fc.InsertKeyAtFrame(10);
Application.LogMessage("Key inserted at frame 10 = " + bIsKeyInsertedAtFrame10);

// Move to the frame 20
SetValue("PlayControl.Key", 20);
SetValue("PlayControl.Current", 20);

// Insert a key at the current frame
fc = Application.Selection(0).posx.Source;
var bIsKeyInsertedAtCurrentFrame = fc.InsertKeyAtFrame();
Application.LogMessage("Key inserted at current frame (frame 20) = " + bIsKeyInsertedAtCurrentFrame);

// Open the Animation Editor
SelectObj("cube", null, true);
OpenView("Animation Editor");

// Outputs:
//INFO : Key inserted at frame 10 = true
//INFO : Key inserted at current frame (frame 20) = true

See Also

FCurve.AddKey



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