Object Hierarchy | Related C++ Class: Framebuffer | Supported Parameter List: Framebuffer
Inheritance
SIObject
ProjectItem
Framebuffer
Introduced
6.0
Description
The Framebuffer object controls the file output of a RenderChannel object. It can be created using the Pass.CreateFramebuffer method or the CreateFramebuffer command.
The framebuffer format can be selected from the list of formats provided by the rendering engine selected on the framebuffer's Pass object.
Methods
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Properties
Examples
JScript Example
/*
This example demonstrates how to list all framebuffers from
all passes and the resolved paths they point to.
*/
function ListPasses()
{
var ePass = new Enumerator( ActiveProject.ActiveScene.Passes );
for( ; !ePass.atEnd(); ePass.moveNext() )
{
var oPass = ePass.item();
Application.LogMessage( "Pass '" + oPass.Name + "': " );
var eFramebuffer = new Enumerator( oPass.Framebuffers );
for( ; !eFramebuffer.atEnd(); eFramebuffer.moveNext() )
{
var oFramebuffer = eFramebuffer.item();
Application.LogMessage( "Framebuffer '" + oFramebuffer.Name + "' writes to '" +
oFramebuffer.GetResolvedPath( "" ) + "'" );
}
}
}
NewScene( null, false );
var oScene = ActiveProject.ActiveScene;
var oNewPass = oScene.PassContainer.AddPass( null, "" );
var oDiffuseBuffer = oNewPass.CreateFramebuffer( "Diffuse" );
oDiffuseBuffer.FileName = "diffuse.[Frame #4]";
ListPasses( );
// Expected results:
// INFO : Pass 'Default_Pass':
// INFO : Framebuffer 'Main' writes to '<factory_path>\Data\XSI_SAMPLES\Render_Pictures\Default_Pass_Main.#.pic'
// INFO : Pass 'Pass':
// INFO : Framebuffer 'Main' writes to '<factory_path>\Data\XSI_SAMPLES\Render_Pictures\Pass_Main.#.pic'
// INFO : Framebuffer 'Diffuse' writes to '<factory_path>\Data\XSI_SAMPLES\Render_Pictures\diffuse.####.pic'See Also
Autodesk Softimage v7.5