Description
Applies the UVW transformation contained in the TextureProjectionDefinition to the TextureProjection cluster property and then resets the TextureProjectionDefinition UVW transformation.
Scripting Syntax
FreezeUVWTransformation( [TextureProjectionDefinition] )
Parameters
|
Parameter |
Type |
Description |
|
TextureProjectionDefinition |
The texture projection definition proxy object. |
Examples
VBScript Example
NewScene ,False CreatePrim "Sphere", "MeshSurface" ApplyShader , , , , siLetLocalMaterialsOverlap BlendInPresetsInsp , , , True, siReplaceNoBlend CreateProjection "sphere", siTxtSpherical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "sphere.Material.Phong.Image.tspace_id", "Texture_Projection" SetDisplayMode "Camera", "texturedecal" SetValue "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projsclu", 0.4 SetValue "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projsclv", 0.4 SetValue "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projtrsu", 0.4 SetValue "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def.projtrsv", 0.4 'Selecting the texture projection definition SelectObj "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.Texture_Projection_Def" FreezeUVWTransformation Selection(0) InspectObj Selection(0)
Autodesk Softimage v7.5