These primitive presets can be used with either primitive-creating functions (X3DObject.AddPrimitive method, GetPrim and SIGetPrim commands) or geometry-creating functions (X3DObject.AddGeometry method, CreatePrim and DrawPrimitiveTool).
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Preset |
Primitives |
Cone |
Cone s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Cube |
Cube s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Cylinder |
Cylinder s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Disc |
Disc s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Dodecahedron |
Dodecahedron s are PolygonMeshes.
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Grid |
Grid s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Icosahedron |
Icosahedron s are PolygonMeshes.
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Null |
Null s are objects that have no geometry, but do have a position in space. They are useful for organizing scenes into hierarchies and when used as control objects in a character rig.
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Octahedron |
Octahedron s are PolygonMeshes.
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Rhombicosidodecahedron |
Rhombicosidodecahedrons are PolygonMeshes.
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SoccerBall |
Soccer Balls are PolygonMeshes.
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Sphere |
Sphere s can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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Tetrahedron |
Tetrahedron s are PolygonMeshes.
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Text |
3D Text information is immediately converted to curves which can be optionally converted to planar or extruded PolygonMeshes. Strictly speaking, text is not a true type of geometric object in Softimage but can still be created using the geometry-creating X3DObject.AddGeometry method and the CreatePrim and DrawPrimitiveTool commands. Also see the CreateMeshText command.
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Torus |
Toruses can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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See Primitive Presets for list of the possible types of primitives. Also see Alphabetical Listing of All Primitive Presets for a complete list of available primitive types. |
Autodesk Softimage v7.5