GetRigidBodyInitStateFromAnim

Description

Allows the rigid bodies to use their animation as their initial states in the simulation.

Scripting Syntax

GetRigidBodyInitStateFromAnim( [InputObjs] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects for which we want to change the initial state.

Default Value: Current selection

See Also

SetRigidBodyInitState

CreateActiveRigidBody

CreatePassiveRigidBody

RemoveRigidBody

AttachRigidBodies

 

 

 



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