ICEDataProviderNode

Object Hierarchy | Related C++ Class: ICEDataProviderNode | Supported Parameter List: SceneReferenceNode | Related ICENode(s): GetDataNode

Inheritance

SIObject
   ProjectItem
       ICENode
          ICEDataProviderNode

Introduced

7.0

Description

The ICEDataProviderNode represents the GetDataNode types in a graph. The responsibility of an ICEDataProviderNode is to read the data from Softimage objects and is typically used to initiate the data flow of the graph.

Methods

AddCustomOp

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

BelongsTo

EvaluateAt

GetGroupInstanceCount

GetICEAttributeFromName

GetPortCount

GetPortFromIndex

GetPortFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

Properties

Application

BranchFlag

Capabilities

Categories

Families

FullName

Help

ICEAttributes

InputPorts

IsConnected

LockLevel

LockMasters

LockType

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

OutputPorts

Owners

Parameters

Parent

Parent3DObject

PortGroupCount

PPGLayout

RootNodeContainer

Selected

Type

 

 

 

Examples

Python Example

# Sample code to log all the data provider nodes in a graph
import win32com.client
from win32com.client import constants

xsi = Application

# Recursive function for traversing a node graph
def TraverseNodeGraph( in_node, level ):
   indent = level * '.'

   # Log the visited node name
   xsi.LogMessage( indent + in_node.Name )
   nodeCount = 0
   nodes = ()

   if in_node.IsClassOf( constants.siICENodeContainerID ):
       # The input node might be a ICETree or ICECompoundNode, let's get their DataProviderNodes 
       nodes = in_node.DataProviderNodes 
       nodeCount = nodes.Count

   # Recursively traverse the graph
   for i in range(nodeCount):
       TraverseNodeGraph( nodes[i], level+2 )

# Create a sample twist deformer graph first
xsi.CreatePrim( "Cube", "MeshSurface" )
xsi.SetValue( "cube.polymsh.geom.subdivu", 15 )
xsi.SetValue( "cube.polymsh.geom.subdivv", 14 )
xsi.ApplyOp( "ICETree", "cube", None, None, None, 0 )
xsi.AddICENode( "GetDataNode", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SceneReferenceNode.Reference", "cube.polymsh.PointPosition" )
xsi.AddICENode( "RotateVectorNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "3DVectorToScalarNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "SetData", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SetData.PredefinedAttributeName", "PointPosition" )
xsi.AddAttributeToSetDataICENode( "cube.polymsh.ICETree.SetData", "PointPosition", constants.siComponentDataTypeVector3, constants.siComponentDataContextComponent0D, constants.siComponentDataStructureSingle )
xsi.ConnectICENodes( "cube.polymsh.ICETree.port1", "cube.polymsh.ICETree.SetData.set" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.SetData.pointposition", "cube.polymsh.ICETree.RotateVectorNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.3DVectorToScalarNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.AddICENode( "MultiplyNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.MultiplyNode.value1", "cube.polymsh.ICETree.3DVectorToScalarNode.y" )
xsi.AddICENode( "ScalarToRotationNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.ScalarToRotationNode.angle", "cube.polymsh.ICETree.MultiplyNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.rotation", "cube.polymsh.ICETree.ScalarToRotationNode.rotation" )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.y", 1 )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.x", 0 )
xsi.SetValue( "cube.polymsh.ICETree.MultiplyNode.value2", 20 )
xsi.CreateICECompoundNode("cube.polymsh.ICETree.3DVectorToScalarNode,cube.polymsh.ICETree.MultiplyNode,cube.polymsh.ICETree.ScalarToRotationNode", "")

# Get the ICETree off the cube primitive and start iterating in the graph
cube = xsi.Selection(0)
cubeICETree = cube.ActivePrimitive.ICETrees[0]

level = 0
TraverseNodeGraph( cubeICETree, level )

See Also

ICEDataModifierNode



Autodesk Softimage v7.5