I

ImportAction

Introduced

1.0

Description

Imports an action from a file. The imported action is added to the animation source list of the specified model.

The file formats accepted by this command are:

- External Softimage Native Binary Action (".eani") files.

- dotXSI Action (".xsi") files.

- Softimage Preset Action(".Preset") files.

- Soft3D Animation (".ani,.key,.exp") files (when located within the Animation directory of a Soft3D database).

This command supports downloading most file types off the internet. If the filename specified is a URL then the file will be downloaded locally before the command is executed. However URL arguments are not supported for Soft3D animation files.

Scripting Syntax

ImportAction( Model, [FileName], [Name], [ActionStorage] )

Parameters

Parameter

Type

Description

Model

String or Model

Model into which the action is imported.

FileName

String

Full path to the file to import.

Default Value: User is prompted to select a file

Name

String

Name of the new action.

Default Value: The file name

ActionStorage

Integer based on the values listed in siAssetStorageType

Whether the imported action will be saved internally or externally.

If you specify -1 it will automatically detect what kind of file it is and set it.

Default Value: 0 (saved in the scene)

Return Value

Returns the action as an ActionSource.

Examples

JScript Example

/*
This example demonstrates how to export and import an action. It also
shows how to create an action source from a static source and then
how to access the static source from the imported action.
*/

NewScene( null, false );
var root = ActiveSceneRoot;

// Create a static action
var obj = root.AddGeometry( "Cone", "MeshSurface" );
var targets = new Array( obj.rotx.FullName, obj.roty.FullName, obj.rotz.FullName );
var statics = new Array( 22.5, 90, 45 );
var actives = new Array( true, true, true );
var src = root.AddActionSource( "StoredAnimStaticAction", targets, statics, actives );

// Export the action
var path = Application.InstallationPath( siProjectPath ) + "\\Actions";
var filepath = path + "\\TestImportAction.eani";
ExportAction( src, filepath );

// Import the action into a new scene but this time in a different model
NewScene( null, false );
var mdl = ActiveSceneRoot.AddModel();
mdl.Name = "TestActionModel";
var newsrc = ImportAction( mdl, filepath, "ImportedAction4Test", -1 );
if ( newsrc.SourceItems.Count > 0 ) {
   LogMessage( "Imported action contains these items: " );
   for ( var s=0; s<newsrc.SourceItems.Count; s++ ) {
       var datasrc = newsrc.SourceItems(s).Source;
       LogMessage( "\t" + datasrc );
   }
} else {
   LogMessage( "Imported action is a(n) " + ClassName(newsrc) );
}


// Expected results:
//INFO : Imported action contains these items: 
//INFO :  StaticSource
//INFO :  StaticSource
//INFO :  StaticSource

See Also

ExportAction

LoadActionPreset

ImportMixer



Autodesk Softimage v7.5