InsertShader

Introduced

4.0

Description

Inserts a shader between the supplied port and a shader attached to this port. Any existing shader on the specified port will be moved to the main input port of the shader.

Scripting Syntax

InsertShader( PresetObj, InputObjs, [Name] )

Parameters

Parameter

Type

Description

PresetObj

String or a preset object (see SIGetPreset)

Shader Presets

InputObjs

String

List of shader connection points.

Default Value: Current selection

Name

String

Name for the inserted shader

Return Value

Returns the newly created shaders.

Examples

VBScript Example

' Create a sphere, add a default material and texture projection
NewScene , false
CreatePrim "Sphere", "MeshSurface"
ApplyShader , , , , siLetLocalMaterialsOverlap
CreateProjection "sphere", siTxtPlanarXY, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"

' Connect an image shader to the diffuse port of the Phong
SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse"

' Insert an invert node between the Phong and the Image node
InsertShader "Image_Processing\Invert", "Sources.Materials.DefaultLib.Material.Phong.diffuse"

See Also

SIConnectShaderToCnxPoint

SIApplyShaderToCnxPoint



Autodesk Softimage v7.5