Introduced
7.0
UI Location
• Math > Basic
• Math > Matrix
Description
Outputs the inverse of the specified input value:
- The inverse of vectors is the inverse of its individual components.
- The inverse of scalars, matrices and quaternions, is the multiplicative inverse such that x^-1 * x = 1 (or identity).
Note: For retrieving the inverse of a rotation matrix, use the TransposeNode node which will be faster and give the same result.
Port Description
Inputs
|
Group ID |
Instances |
Port Name |
Connection Info |
Description |
|
0 |
1 |
value |
• Type: siICENodeDataFloat or siICENodeDataVector2 or siICENodeDataVector3 or siICENodeDataVector4 or siICENodeDataQuaternion or siICENodeDataRotation or siICENodeDataMatrix33 or siICENodeDataMatrix44 • Structure: siICENodeStructureAny • Context: siICENodeContextAny |
The value to inverse. |
Outputs
|
Port Name |
Connection Info |
Description |
|
result |
• Type: siICENodeDataFloat or siICENodeDataVector2 or siICENodeDataVector3 or siICENodeDataVector4 or siICENodeDataQuaternion or siICENodeDataRotation or siICENodeDataMatrix33 or siICENodeDataMatrix44 • Structure: siICENodeStructureAny • Context: siICENodeContextAny |
The inverse of the specified input value. |
|
valid |
• Type: siICENodeDataBool • Structure: siICENodeStructureAny • Context: siICENodeContextAny |
Returns false if the result is undefined for the specified input values, true otherwise. |
Restrictions
• These types must match: value, result
• These structures must match: value, result, valid
• These contexts must match: value, result, valid
See Also
Autodesk Softimage v7.5