InvertNode

 

Introduced

7.0

UI Location

• Math > Basic

• Math > Matrix

Description

Outputs the inverse of the specified input value:

- The inverse of vectors is the inverse of its individual components.

- The inverse of scalars, matrices and quaternions, is the multiplicative inverse such that x^-1 * x = 1 (or identity).

Note: For retrieving the inverse of a rotation matrix, use the TransposeNode node which will be faster and give the same result.

Port Description

Inputs

Group ID

Instances

Port Name

Connection Info

Description

0

1

value

Type: siICENodeDataFloat or siICENodeDataVector2 or siICENodeDataVector3 or siICENodeDataVector4 or siICENodeDataQuaternion or siICENodeDataRotation or siICENodeDataMatrix33 or siICENodeDataMatrix44

Structure: siICENodeStructureAny

Context: siICENodeContextAny

The value to inverse.

Outputs

Port Name

Connection Info

Description

result

Type: siICENodeDataFloat or siICENodeDataVector2 or siICENodeDataVector3 or siICENodeDataVector4 or siICENodeDataQuaternion or siICENodeDataRotation or siICENodeDataMatrix33 or siICENodeDataMatrix44

Structure: siICENodeStructureAny

Context: siICENodeContextAny

The inverse of the specified input value.

valid

Type: siICENodeDataBool

Structure: siICENodeStructureAny

Context: siICENodeContextAny

Returns false if the result is undefined for the specified input values, true otherwise.

Restrictions

• These types must match: value, result

• These structures must match: value, result, valid

• These contexts must match: value, result, valid

See Also

AbsoluteValueNode

AddNode

BlendNode

ClampNode

DivideByScalarNode

ExponentNode

GetDeterminantNode

IsSingularNode

LinearInterpolateNode

LogarithmNode

ModuloNode

MultiplyNode

MultiplyByScalarNode

NegateNode

QuaternionInterpolateNode

RescaleNode

RoundNode

SquareRootNode

SubtractNode

TransposeNode



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