GetTransform2 (KinematicState) *
Introduced
6.0
Description
Returns the transformation of an object.
Note: This is the Python-compliant version of the KinematicState.Transform property (for getting the transformation). Since Python does not support input parameters on properties, KinematicState.Transform will fail in Python.
Warning: The returned SITransformation object contains a copy of the transformation values, so modifying its state will have no effect on the original object. To change the object's kinematic state you must set KinematicState.PutTransform2 with the modified SITransformation object, as shown in the example below.
Scripting Syntax
KinematicState.GetTransform2( [Frame] )
C# Syntax
Object KinematicState.GetTransform2( Object inFrame );Parameters
|
Parameter |
Type |
Description |
|
Frame |
Frame at which to get the transform. Pass null for current time. |
Return Value
Examples
Python Example
# # This example shows how to modify the state of a transform # when you are working on a copy of the object. # app = Application null = None false = 0 app.NewScene (null, false) oRoot = app.ActiveSceneRoot oCube = oRoot.AddGeometry("Cube","MeshSurface", "Cube") # Retrieve a copy of the transform object oTrans = oCube.Kinematics.Local.GetTransform2(null) oMat4 = XSIMath.CreateMatrix4(); oMat4.Set( 1.0, 1.0, 0.0, 10.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,0.0, 0.0, 0.0, 1.0 ); # Warning: you cannot change the object's transform like this: # oCube.Kinematics.Local.Transform.SetMatrix4(oMat4); # because this will only modify a copy of the transform object # not the real state of oCube.Kinematics.Local.Transform oTrans.SetMatrix4(oMat4); # Replace the transform with the modified copy oCube.Kinematics.Local.PutTransform2(null, oTrans)
See Also
Autodesk Softimage v7.5