Lens Shader Presets

List of available Lens Shader presets. These are applied in a camera's shader stacks to create specialized camera effects.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Lens\Camera_projection

Camera Projection (maps an image as though it were projected from a camera)

Lens\Cartoon

Cartoon (creates a cartoon-like effect on what is seen by the camera but does not change any of the materials or textures within the scene)

Lens\Depth_of_field

Depth of Field (creates and simulates a camera's depth-of-field lens parameters)

Lens\Fast_lens_effects

Fast Lens Effects (basic lens shader used to create quick effects such as flares, stars, etc)

Lens\Flare

Flare (creates a highly editable lens flares)

Lens\Lens_Effects

Lens Effects (allows for a variety of lens-distortion effects useful for simulating distorted perspectives often found in hand-drawn artwork and non-photorealistic rendering)

Lens\mental images\Lume_Distortion

Lume Distortion (applies a physically accurate camera lens distortion to an image without causing the stretching problem associated with similar post-rendering effects)

Lens\mental images\mia_Bokeh_Lens

Bokeh Lens

Lens\mental images\mia_Photographic_Exposure

Photographic Exposure

Lens\mental images\mia_Simple_Tone_Mapping

Simple Tone Mapping (creates visually pleasing results by adding a knee compression to "squash" overbrights into a manageable range)

Lens\Panoramic

Panoramic (renders a cylindrical (surround) view of a scene- -often used to create surround video)

Lens\Self_antialiasing

Self-Anti-Aliasing (allows antialiasing without using the background--often used to create game sprites)

Lens\Starburst_flare

Starburst Flare (creates a flare with starburst specular highlights)

Lens\Stereoscopic

Stereoscopic (creates a stereoscopic image)

Lens\Toon_Ink_Lens

Toon Ink Lens (controls contour rendering to create "inking")

Lens\True_lens_emulator

True Lens Emulator (simulates several popular camera lenses and their attributes)

Lens\Z_depth

Z-Depth (returns a pixel depth range based on a start/end value. It is useful for creating a depth pass)



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