List of available Lens Shader presets. These are applied in a camera's shader stacks to create specialized camera effects.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Lens\Camera_projection |
Camera Projection (maps an image as though it were projected from a camera) |
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Lens\Cartoon |
Cartoon (creates a cartoon-like effect on what is seen by the camera but does not change any of the materials or textures within the scene) |
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Lens\Depth_of_field |
Depth of Field (creates and simulates a camera's depth-of-field lens parameters) |
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Lens\Fast_lens_effects |
Fast Lens Effects (basic lens shader used to create quick effects such as flares, stars, etc) |
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Lens\Flare |
Flare (creates a highly editable lens flares) |
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Lens\Lens_Effects |
Lens Effects (allows for a variety of lens-distortion effects useful for simulating distorted perspectives often found in hand-drawn artwork and non-photorealistic rendering) |
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Lens\mental images\Lume_Distortion |
Lume Distortion (applies a physically accurate camera lens distortion to an image without causing the stretching problem associated with similar post-rendering effects) |
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Lens\mental images\mia_Bokeh_Lens |
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Lens\mental images\mia_Photographic_Exposure |
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Lens\mental images\mia_Simple_Tone_Mapping |
Simple Tone Mapping (creates visually pleasing results by adding a knee compression to "squash" overbrights into a manageable range) |
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Lens\Panoramic |
Panoramic (renders a cylindrical (surround) view of a scene- -often used to create surround video) |
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Lens\Self_antialiasing |
Self-Anti-Aliasing (allows antialiasing without using the background--often used to create game sprites) |
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Lens\Starburst_flare |
Starburst Flare (creates a flare with starburst specular highlights) |
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Lens\Stereoscopic |
Stereoscopic (creates a stereoscopic image) |
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Lens\Toon_Ink_Lens |
Toon Ink Lens (controls contour rendering to create "inking") |
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Lens\True_lens_emulator |
True Lens Emulator (simulates several popular camera lenses and their attributes) |
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Lens\Z_depth |
Z-Depth (returns a pixel depth range based on a start/end value. It is useful for creating a depth pass) |
Autodesk Softimage v7.5