GetShaderInputType (Light)
Introduced
5.0
Description
Returns the shader input type for a parameter. If the parameter cannot be connected to a shader, GetShaderInputType returns siUnknownParameterType.
Scripting Syntax
Light.GetShaderInputType( ParameterScriptName )
C# Syntax
siShaderParameterType Light.GetShaderInputType( String Parametername );Parameters
|
Parameter |
Type |
Description |
|
ParameterScriptName |
Script name of parameter |
Return Value
Examples
JScript Example
// Create a scene with an object lit by a spotlight var root = Application.ActiveProject.ActiveScene.Root; var grid = root.AddGeometry( "Grid", "MeshSurface" ); scale( grid, 2, 2, 2, siAbsolute ); var cone = root.AddGeometry( "Cone", "MeshSurface" ); translate(cone, 0, 1.3, 0 ); var light = root.AddLight( "LightSpot", true, "SpotLight" ); ApplyCns( "Position", light.interest, cone ); ApplyCns( "Orientation", light.interest, cone ); translate( light, 4, 6, 4); // List the names and input types of all parameters that support shader connections var eParams = new Enumerator(light.parameters); for ( ; !eParams.atEnd(); eParams.moveNext() ) { var param = eParams.item(); if (param.capabilities & siTexturable) { var inputtype = light.GetShaderInputType(param.scriptname); // This parameter supports a shader connection logmessage( param.fullname + " has shader inputtype = " + ShaderParameterTypeAsText(type) ); } } function ShaderParameterTypeAsText(type) { switch (type) { case siUnknownParameterType : return "siUnknownParameterType"; case siBooleanParameterType : return "siBooleanParameterType"; case siColorParameterType : return "siColorParameterType"; case siDataParameterType : return "siDataParameterType"; case siIntegerParameterType : return "siIntegerParameterType"; case siLensParameterType : return "siLensParameterType"; case siLightParameterType : return "siLightParameterType"; case siMaterialParameterType : return "siMaterialParameterType"; case siMatrixParameterType : return "siMatrixParameterType"; case siModelParameterType : return "siModelParameterType"; case siRealTimeParameterType : return "siRealTimeParameterType"; case siReferenceParameterType : return "siReferenceParameterType"; case siScalarParameterType : return "siScalarParameterType"; case siShaderParameterType : return "siShaderParameterType"; case siStringParameterType : return "siStringParameterType"; case siStructParameterType : return "siStructParameterType"; case siTextureParameterType : return "siTextureParameterType"; case siTextureSpaceParameterType : return "siTextureSpaceParameterType"; case siVectorParameterType : return "siVectorParameterType"; default: return inputtype; } } //INFO : SpotLight.light.LightShader has shader inputtype = siColorParameterType //INFO : SpotLight.light.PhotonShader has shader inputtype = siColorParameterType //
See Also
Autodesk Softimage v7.5