List of available Lightmap Shader presets. These are used to generate lightmaps which compute illumination and other surface information from an object's material, and output that information to a texture file that can be used elsewhere in the scene.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Lightmap\Color_Sampler |
Color Sampler Shader (samples an object's surface, based on the input in the render tree, and writes the result to a texture file) |
Autodesk Softimage v7.5