MaterialLibrary

Object Hierarchy | Related C++ Class: MaterialLibrary

Inheritance

SIObject
   ProjectItem
       Source
          Library
              MaterialLibrary

Introduced

5.0

Description

The material library object is a specialized source library for storing and sharing materials. The storage may be internal or external. If internal, the library is saved in the scene file. If external, the library is saved in a separate file. The library can be exported to and imported from dotXSI or a native binary format.

Methods

AddCustomOp

AddProperty

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

BelongsTo

CreateMaterial

EvaluateAt

GetICEAttributeFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

 

 

Properties

Application

BranchFlag

Capabilities

Categories

Families

FullName

Help

ICEAttributes

Items

LockLevel

LockMasters

LockType

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PPGLayout

Properties

Selected

Type

 

 

Examples

Python Example

#
#   This example illustrates how to get a material library and how to 
#   enumerate all materials in a library
#
from win32com.client import constants as c
app = Application
app.NewScene( "", 0 )

# First create some libraries and materials
sph = app.ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" )
app.ApplyShader( "", sph, "", "", c.siLetLocalMaterialsOverlap )
rtn = app.CreateLibrary( "", 1 )
lib = rtn(0)
#app.Selection.Add( lib )
lib.Name = "MyLibrary"
app.SetCurrentMaterialLibrary( lib )

# Now enumerate all materials in all libraries
scn = app.ActiveProject.ActiveScene
matlibs = scn.MaterialLibraries
app.LogMessage( "There are " + str(matlibs.Count) + " libraries under the scene." )
for currlib in matlibs :
   app.LogMessage( currlib.Name + " has " + str(matlibs.Count) + " defined materials." )

   for currmat in currlib.Items :
       app.LogMessage( "  - " + currmat.Name )


# Expected result:
#INFO : There are 2 libraries under the scene.
#INFO : DefaultLib has 2 defined materials.
#INFO :   - Scene_Material
#INFO :   - Material
#INFO : MyLibrary has 2 defined materials.

See Also

Library



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