CurrentTexture (Material)
Description
Returns the Texture used with the current UV to display in OGL (as configured in the material's hardware display settings).
C# Syntax
// get accessor Texture rtn = Material.CurrentTexture;
Examples
VBScript Example
set oCube = CreatePrim("Cube", "MeshSurface")
ApplyShader
CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"
BlendInPresetsInsp , , , True, True
set oMaterial = oCube.Material
Application.LogMessage oMaterial.CurrentTextureSee Also
Autodesk Softimage v7.5