CurrentUV (Material)
Description
Returns the ClusterProperty containing the current UV used to display the texture in OGL.
C# Syntax
// get accessor ClusterProperty rtn = Material.CurrentUV;
Examples
VBScript Example
set oCube = CreatePrim("Cube", "MeshSurface")
ApplyShader
CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"
BlendInPresetsInsp , , , True, True
set oMaterial = oCube.Material
Application.LogMessage oMaterial.CurrentUVSee Also
Autodesk Softimage v7.5