Miscellaneous Primitives

These unique primitive presets can be used with the X3DObject.AddPrimitive method or one of the primitive-creation commands (GetPrim, SIGetPrim).

Preset

Primitives

GeoShader

GeoShader s allow you to create geometry in the mental ray renderer at render time. All that's stored in your scene is a simple placeholder that defines the position of the geometry--represented by a randomized wireframe cube.

 

Lattice

Lattice objects are used to control lattice deformations. See the GetPrimLattice and SIGetPrimLattice commands.

 

Stand-in

Stand-in objects act as proxies for geometry. The stand-in consists of a bounding box that represents the bounding area of the exported geometry and a time control that allows you to modify the flow of animation.

 

 

See Primitive Presets for list of the possible types of primitives. Also see Alphabetical Listing of All Primitive Presets for a complete list of available primitive types.



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