Introduced
2.0
Description
Opens the animation editor with the animation view (right-hand side) set to the input view. The animation tree (left-hand side) shows the input object(s) with the input parameters already selected.
Scripting Syntax
OpenAnimationEditor( [AnimationView], [InputObjs] )
Parameters
|
Parameter |
Type |
Description |
|
AnimationView |
Which animation view to show in the animation editor (for example "FCurve Editor"). Default Value: None - the Animation Editor itself will determine which animation view to show Possible Values: • FCurve Editor: FCurve Editor • Standalone DopeSheet: Standalone DopeSheet • Expression Editor: Expression Editor • Scripted Operator Editor: Scripted Operator Editor |
|
|
InputObjs |
List of animatable parameters (for example "cone*/.kine.local.pos"). Default Value: Currently marked parameters |
Examples
1. VBScript Example
' ' This example demonstrates how to open the default animation view with ' the OpenAnimationEditor command. ' NewScene , false ' Create an object and set a key on it set oAnimObj = CreatePrim( "Cone", "MeshSurface" ) Translate oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277, _ siRelative, siView, siObj, siXYZ SaveKey oAnimObj & "/.kine.local.pos", 1 ' Open the Animation Editor with the default animation view (in this case, the FCurve Editor) OpenAnimationEditor
2. JScript Example
/* This example demonstrates how to open the Standalone DopeSheet with the OpenAnimationEditor command and automatically select the position fcurves. */ NewScene( null, false ); // Create an object and set a key on it var oAnimObj = CreatePrim( "Cone", "MeshSurface" ); Translate( oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277, siRelative, siView, siObj, siXYZ ); SaveKey( oAnimObj + "/.kine.local.pos", 1 ); // Open the Animation Editor with the Dopesheet as the animation view and // automatically select the position fcurves OpenAnimationEditor( "Standalone DopeSheet", oAnimObj + "/.kine.local.pos" );
See Also
Autodesk Softimage v7.5