ConnectToGroup (Operator)

Introduced

4.0

Description

Connects an object to a port group. This method is useful for dynamic operators, where optional or multi-instance connections are made after the object is already connected.

Note: This method only works for Self-Installed Custom Operators if there is a single port inside the port group. This limitation exists because you can only pass a single object in the Object argument.

Scripting Syntax

Operator.ConnectToGroup( Group, Object )

C# Syntax

Int32 Operator.ConnectToGroup( Int32 in_group, Object in_obj );

Parameters

Parameter

Type

Description

Group

Long

Which port group to connect

Object

Object

The object to be connected to the port. For built-in Operators this object can be a X3DObject and Softimage will attempt to find the correct data underneath the X3DObject to match each port inside the PortGroup. For Self-Installed Custom Operators this should be the specific target object for the port inside the PortGroup.

Return Value

Long The index of new port group instance.

Examples

JScript Example

/*
   This example demonstrates how to connect a runtime custom operator to an object.
*/
NewScene( null, false );
var null1 = GetPrim( "null" );
var null2 = GetPrim( "null" );

// Create a runtime scripted operator and turn on debugging (logs extra information)
var sop = XSIFactory.CreateScriptedOp( "myexpr", myexpr_Update.toString(), "JScript" );
sop.Debug = 1;

// Add a portgroup to read from/write to
var group1 = sop.AddPortGroup( "MainGroup" )

// We use an IO port because we want to blend the existing
// transformation rather than completely replacing it
sop.AddIOPort( null1.Kinematics.Local, "", group1.Index );

// Add a second group with an optional port
var group2 = sop.AddPortGroup( "SecondGroup", 0, 1 )
sop.AddInputPort( null2.Kinematics.Local, "inputs", -1, group2.Index );

// Connect first group.  Operator would start functioning immediately
sop.ConnectToGroup( group1.Index, null1.Kinematics.Local );

// Connect to the optional port
sop.ConnectToGroup( 1, null2.Kinematics.Local);

// This has no effect on null1
Translate( null2, 1, -1, 1 );

// This changes null1 rotation as well
Rotate(null2, 90, -45, 0 ) ;

// This operator constrains the rotation of the connected (target) object to the
// rotation of the object connected through the second portgroup.
function myexpr_Update( ctx, out, inlocal1, inlocal2 )
{
   Application.LogMessage( "myexpr_Update: " + out.Name );
   Application.LogMessage( ""+(inlocal2) );

   var transfo = inlocal1.Value.Transform;

   // Is there an object connected to the 2nd group?
   if ( ctx.Operator.GetNumInstancesInGroup( 1 ) )
   {
       var inlocal2 = ctx.Operator.PortAt( 0, 1, 0 );

       // Is the port connected?
       if ( inlocal2.IsConnected )
       {
          var rot = inlocal2.Value.Transform.Rotation;
          transfo.SetRotation ( rot );
       }
   }

   out.Value.Transform = transfo;
}

See Also

Operator.DisconnectGroup

UpdateConnectOnOp



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