Disconnect (Operator)

Introduced

4.0

Description

Disconnects all operator Ports. This operation is not undoable.

Scripting Syntax

Operator.Disconnect( [Force] )

C# Syntax

Operator.Disconnect( Boolean );

Parameters

Parameter

Type

Description

Force

Boolean

Force the disconnection of the operator even if it means deleting created objects.

Default Value: False

Examples

JScript Example

/*
   This example demonstrates how to create a runtime scripted operator and connect 
   it to the first cube, disconnect it, and then reconnect it to a second cube.
*/

// Update function for scripted operator
function MyOperator_Update( ctx, Out, InPolymsh ) 
{
   var aPos = InPolymsh.Value.Geometry.Points.PositionArray.toArray();
   Out.Value.Geometry.Points.PositionArray = aPos;
}

// Create a new scene with two cubes
NewScene( null, false );
var obj1 = CreatePrim( "Cube", "MeshSurface");
var obj2 = CreatePrim( "Cube", "MeshSurface");

// Create a runtime scripted operator
var scop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" );
scop.AddIOPort( obj1.ActivePrimitive );

// Connect operator to obj1
scop.Connect( obj1 );

// Disconnect operator from obj1
scop.Disconnect();

// Reconnect operator to obj2
scop.Connect( obj2 );


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