Output Shader Presets

List of available Output Shader presets. These are applied to a final rendered image to create an additional effect, such as a glow or fur. Output shaders are applied to a pass rather than a geometric object using this type of syntax:

var path = XSIUtils.BuildPath(
   Application.InstallationPath(siFactoryPath),
   "Data", "DSPresets", "Shaders",
   "Output", "2D_fur.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.OutputShaderStack", null, false);
          

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Output\2D_auto_depth_of_field

2D Auto Depth of Field (automatically calculates and applies the depth of field of an image using a start and stop focus point)

Output\2D_background_color

2D Background Color (defines a background color for a scene based on the alpha channel)

Output\2D_background_pic

2D Background Pic (allows a background picture (.pic file) to be composited based on an alpha)

Output\2D_contour

2D Contour (creates lens-like diffraction and diffusion effects on an object's edges)

Output\2D_depth_cue

2D Depth Cue (creates a fast fog effect)

Output\2D_depth_of_field

2D Depth of Field (lets you apply a depth of field on an image)

Output\2D_fur

2D Fur (creates fur on a selected object)

Output\2D_glow

2D Glow (creates a glow on the inside and outside of an object's edges)

Output\2D_halo

2D Halo (creates a halo effect around an object)

Output\Flatten_depth

Flatten Depth (processes depth channel information to give each object a uniform- -or flat- -depth)

Output\mental images\Lume_Adjustments

Lume Adjustments (allows you to adjust the color levels of your rendered image)

Output\mental images\Lume_Glare

Lume Glare (adds a halo effect around extremely bright areas of the image)

Output\mental images\mip_Motion_Blur

Motion Blur (performs 2.5d motion blur as a post process)

Output\mental images\mip_Motion_Vector

Motion Vector (exports motion in pixel space and encodes it as a color)

Output\sib_rendermap_postprocess

Rendermap post-processing



Autodesk Softimage v7.5