List of available Output Shader presets. These are applied to a final rendered image to create an additional effect, such as a glow or fur. Output shaders are applied to a pass rather than a geometric object using this type of syntax:
var path = XSIUtils.BuildPath(
Application.InstallationPath(siFactoryPath),
"Data", "DSPresets", "Shaders",
"Output", "2D_fur.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.OutputShaderStack", null, false);
![]()
|
See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Output\2D_auto_depth_of_field |
2D Auto Depth of Field (automatically calculates and applies the depth of field of an image using a start and stop focus point) |
|
Output\2D_background_color |
2D Background Color (defines a background color for a scene based on the alpha channel) |
|
Output\2D_background_pic |
2D Background Pic (allows a background picture (.pic file) to be composited based on an alpha) |
|
Output\2D_contour |
2D Contour (creates lens-like diffraction and diffusion effects on an object's edges) |
|
Output\2D_depth_cue |
2D Depth Cue (creates a fast fog effect) |
|
Output\2D_depth_of_field |
2D Depth of Field (lets you apply a depth of field on an image) |
|
Output\2D_fur |
2D Fur (creates fur on a selected object) |
|
Output\2D_glow |
2D Glow (creates a glow on the inside and outside of an object's edges) |
|
Output\2D_halo |
2D Halo (creates a halo effect around an object) |
|
Output\Flatten_depth |
Flatten Depth (processes depth channel information to give each object a uniform- -or flat- -depth) |
|
Output\mental images\Lume_Adjustments |
Lume Adjustments (allows you to adjust the color levels of your rendered image) |
|
Output\mental images\Lume_Glare |
Lume Glare (adds a halo effect around extremely bright areas of the image) |
|
Output\mental images\mip_Motion_Blur |
Motion Blur (performs 2.5d motion blur as a post process) |
|
Output\mental images\mip_Motion_Vector |
Motion Vector (exports motion in pixel space and encodes it as a color) |
|
Output\sib_rendermap_postprocess |
Autodesk Softimage v7.5