IsSupportedInstanceValue (Parameter)
Introduced
5.0
Description
Returns true if the value is supported by the parameter. For example, many shaders have a parameter of input type of siTextureSpaceParameterType (see Shader.GetShaderInputType) but may only support vertex color Property objects. This method will support passing the name of the property or the actual property itself.
Scripting Syntax
Parameter.IsSupportedInstanceValue( Object, Value )
C# Syntax
Boolean Parameter.IsSupportedInstanceValue( Object in_obj, Object );Parameters
|
Parameter |
Type |
Description |
|
Object |
Object such as a X3DObject |
Object using the shared property |
|
Value |
New value for instance. |
Return Value
Examples
JScript Example
/* This example demonstrates how to set a map lookup shader on a parameter and then test it for supported maps */ NewScene( null, false ); // Create a grid with a map lookup shader var root = Application.ActiveProject.ActiveScene.Root; var grid = root.AddGeometry( "Grid", "MeshSurface" ); BlendInPresets( "Image", grid, 1, false ); CreateProjection( grid, siTxtSpherical, siTxtDefaultSpherical, "TxtSupport", "TxtProjection" ); var filename = Application.InstallationPath( siFactoryPath ) + "\\Data\\XSI_SAMPLES\\Pictures\\xsilogo.jpg"; var imageclip = CreateImageClip( filename, "XSILogo" ); var mat = grid.Material; var shaders = mat.FindShaders( siShaderFilter ); var textureshader = shaders("Image"); var txtparam = textureshader.Parameters("tspace_id"); // Don't want to deal with cluster to find UVW prop txtparam.SetInstanceValue( grid, "TxtProjection" ); var txtuvw = txtparam.GetInstanceValue( grid, true ); // true == bind to object var cav = grid.ActivePrimitive.Geometry.AddVertexColor(); var weightmap = CreateWeightMap( "WeightMap", grid, "Weight_Map" )(0); var txtmap = Create2DMap( grid, "Texture_Map", siDefaultPropagation )(0); txtmap.Parameters("ImageClipName").Value = imageclip.Name; txtmap.Parameters("UVReference").SetInstanceValue( grid, txtuvw ); var polycls = grid.ActivePrimitive.Geometry.AddCluster( siPolygonCluster,"RenderMapCluster" ); var rendermap = polycls.AddProperty( "RenderMap" ); // Replace image shader with map lookup var ambient_blend = shaders("ambient_blend"); var maplookup = ambient_blend.Parameters("color1").ConnectFromProgID( "Softimage.map_lookup_color" ); var mapparam = maplookup.Parameters("map"); // Setup maps array var maps = Array( weightmap, cav, txtuvw, txtmap, rendermap ); // Test map lookup shader for supported maps for ( var i = 0; i < maps.length; i++ ) { if ( mapparam.IsSupportedInstanceValue( grid, maps[i] ) ) { Application.LogMessage( mapparam.FullName + " parameter supports objects of "+ maps[i].Type ); } else { Application.LogMessage( mapparam.FullName + " parameter does not supports objects of "+ maps[i].Type ); } } // Expected results: //INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of wtmap //INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of vertexcolor //INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of uvspace //INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter supports objects of TextureProp //INFO : grid.Scene_Material1.Phong.ambient_blend.Softimage.map parameter does not supports objects of rendermap
See Also
Autodesk Softimage v7.5