List of available Particle Shader presets. These shaders are to be used only with the ICE particle system.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\Cell_Scalar |
Cell Scalar (ICE) (adds noise to a particle volume to help define its density's shape) |
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Texture\Fractal_Scalar |
Fractal Scalar (ICE) (adds noise to a particle volume to help define its density's shape) |
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Texture\Math\Scalar_Multi_Math |
Scalar Multi Math (ICE) (subtract/multiply/add up to eight scalar inputs) |
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Texture\Particle\Particle_Density |
Particle Density (ICE) (defines each particle within the volume so that the point cloud doesn't look like a single volumetric mass) |
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Texture\Particle\Particle_Gradient |
ICE Particle Gradient (allows you to change the color and/or density of the particles based on the particle's density, age percentage, or any particle attribute you define) |
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Texture\Particle\Particle_Info |
Particle Info (ICE) (returns per-particle information such as Age, Size, and Density of a particle) |
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Volume\Particle_Volume_Cloud |
Particle Volume Cloud (ICE) (a volume shader that renders a point cloud's bounding box as a volume, allowing you to create particle volumes with a low density like clouds, dust, smoke, and fog) |
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