Particle (Legacy) Shader Presets
List of available Particle Shader presets. These can be applied to individual particles types to create specific effects or to a whole particle cloud to have all its particle types rendered in the same way. These shaders are to be used only with legacy (non-ICE) particles.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Material\Particle_blowup |
Particle Explosion (renders particles according to their explosion structures and particle types--smoke, flame, and sparks--when applied to a particle type) |
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Material\Particle_ExplosionV2 |
Particle Explosion V2 (renders particles according to their explosion structures and particle types--smoke, flame, and sparks--when applied to a particle type) |
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Material\Particle_FluidV2 |
Particle Fluid (renders particles so that they take on the shape and dynamics of fluid when applied to a particle cloud--similar to the Blob shader) |
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Material\Particle_Renderer |
Particle Renderer (renders the output for all shaders attached to the particle cloud, including all particles types that are attached to the cloud) |
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Texture\Particle_Old\Particle_Billboard |
Particle Billboard (renders particles as a 2D surface (a billboard) upon which you can create many different effects) |
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Texture\Particle_Old\Particle_Blob |
Particle Blob (renders particles as 3D blobs that can blend into each other--by default, this shader is attached to the Fluid operator) |
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Texture\Particle_Old\Particle_Color |
Particle Color (renders the color of the particle) |
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Texture\Particle_Old\Particle_Gradient |
Legacy Particle Gradient (renders the particle's color using a color ramp (gradient)--by default, the gradient is determined by the particlesage%)' |
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Texture\Particle_Old\Particle_Scalar |
Particle Scalar (allows you to override the settings for the particle type and output the particle simulation as scalar values) |
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Texture\Particle_Old\Particle_Shape |
Particle Shape (renders the shape of the particles, including the way the falloff (transparency) is calculated around the shape) |
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Texture\Particle_Old\Particle_Sphere |
Particle Sphere (renders particles with a basic 3D sphere shape) |
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Texture\Particle_Old\Particle_Sprite |
Particle Sprite (renders sprite image sequences that are used for the particle shape) |
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Texture\Particle_Old\Particle_Vector |
Particle Vector (allows you to override the settings for the particle type and output the particle simulation as vector values) |
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