SpriteAngle (Particle)
Description
Returns or sets the particle sprite angle as a Double. The sprite angle is the amount of rotation of the particle in the camera plane. The rotation is expressed in degrees and increasing counter-clockwise.
C# Syntax
// get accessor Double rtn = Particle.SpriteAngle; // set accessor Particle.SpriteAngle = Double;
Autodesk Softimage v7.5