Partition

Object Hierarchy | Related C++ Class: Partition

Inheritance

SIObject
   ProjectItem
       SceneItem
          Group
              Partition

Introduced

7.0

Description

A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects.

Each pass created has at least two partitions: a background objects partition, which contains most or all of the scene's objects, and a background lights partition, which contains most or all of the scene's lights.

Methods

AddCustomOp

AddCustomProperty

AddMaterial

AddMember

AddProperty

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

ApplyEnvelope

BelongsTo

EvaluateAt

GetICEAttributeFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsMember

IsSelected

LockOwners

RemoveAllMembers

RemoveMember

SetAsSelected

SetCapabilityFlag

SetLock

SetMaterial

TaggedParameters

UnSetLock

 

 

 

Properties

Application

Background

BranchFlag

Capabilities

Categories

Envelopes

ExpandedMembers

Families

FullName

Help

ICEAttributes

LocalProperties

LockLevel

LockMasters

LockType

Material

Members

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PartitionType

PPGLayout

Properties

Selected

Type

See Also

Pass

Pass.CreatePartition

Pass.Partitions

PartitionCollection



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