Pass

Object Hierarchy | Related C++ Class: Pass | Supported Parameter List: Pass

Inheritance

SIObject
   ProjectItem
       SceneItem
          Pass

Description

A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene. Later you can composite the rendered passes using Softimage Illusion, the fully-integrated compositing and effects toolset, or another compositing tool of your choice.

Each scene can contain as many render passes as you need. When you first create a scene in Softimage, it has a single pass named Default_pass. This is a "beauty pass" that is set to render every element of the scene--you can render a single beauty pass or you can render separate passes. Also, you can use preset passes such as matte, shadow, toon, and highlight, or you can create your own passes.

Methods

AddCustomOp

AddCustomProperty

AddMaterial

AddProperty

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

ApplyEnvelope

BelongsTo

CreateFramebuffer

CreatePartition

EvaluateAt

GetAllShaders

GetICEAttributeFromName

GetResolvedArchivePath

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

SetMaterial

TaggedParameters

UnSetLock

 

 

 

Properties

AllImageClips

Application

BranchFlag

Capabilities

Categories

Envelopes

Families

Framebuffers

Frames

FullName

Help

ICEAttributes

LocalProperties

LockLevel

LockMasters

LockType

Material

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

Partitions

PPGLayout

Properties

Renderer

Selected

Type

 

 

 

See Also

Scene.ActivePass

PassCollection

Framebuffer



Autodesk Softimage v7.5