PasteUVW

Description

Pastes the UVs that are in the clipboard onto the specified texture projection. If the UVs are copied from one texture projection and pasted onto another then the texture coordinates are set based on the indices of the source selection. If they are pasted on the same texture projection then they are scaled and translated so their bounding boxes match (if possible).

Scripting Syntax

PasteUVW( TextureProjection, [SubComp] )

Parameters

Parameter

Type

Description

TextureProjection

String

The target texture projection.

SubComp

String

The target cluster of sampled points or tagged sampled points

Examples

VBScript Example

' This example demonstrates how to copy the UVs from,
' one object to an other.
NewScene , false

' create a sphere and generate a texture projection for it
' using the GenerateUniqueUVs command.
CreatePrim "Sphere", "MeshSurface", "Sphere1"
GenerateUniqueUVs "Sphere1", "Texture_Projection"
MakeLocal "Sphere1.Scene_Material", siDefaultPropagation
BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers
Translate , 9.0, 0.0, 0.0, siRelative, siView, siObj, siXYZ, , , , , , , , , , 0

' create a second sphere and generate a default cubic projection
' for it
CreatePrim "Sphere", "MeshSurface", "Sphere2"
CreateProjection "Sphere2", siTxtUV, siTxtDefaultCubic, "Texture_Support", "Texture_Projection", True, siRelDefault
MakeLocal "Sphere2.Scene_Material", siDefaultPropagation
BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers

' now, copy the UVs from the Sphere1 to the Sphere2
CopyUVW "Sphere1.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection"
PasteUVW "Sphere2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection"


Autodesk Softimage v7.5