Introduced
1.0
Description
Plots the trajectory of an object into a curve. The plotted curve is a cubic curve created by interpolation.
Scripting Syntax
PlotCurve( [InputObjs], Name, [StartFrame], [EndFrame], [StepFrame] )
Parameters
|
Parameter |
Type |
Description |
|
InputObjs |
List of objects whose trajectories are plotted. Default Value: Current Selection |
|
|
Name [in/out] |
Name of the curve. |
|
|
StartFrame [in/out] |
First frame to plot Default Value: 0 |
|
|
EndFrame [in/out] |
Last frame to plot Default Value: 0 |
|
|
StepFrame [in/out] |
Step between frames Default Value: 1 |
Return Value
Returns the plotted NURBS CurveList as an XSICollection of one X3DObject.
Examples
1. VBScript Example
'This example shows how to plot a curve from an animation NewScene , false 'Create a simple primitive and animate it. CreatePrim "Cone", "MeshSurface" SaveKey "cone.kine.local.posx,cone.kine.local.posy,cone.kine.local.posz", 1 SetValue "PlayControl.Key", 50 SetValue "PlayControl.Current", 50 Translate , 5, 0, 0, siAbsolute, siParent, siObj, siX SaveKey "cone.kine.local.posx,cone.kine.local.posy,cone.kine.local.posz", 50 SetValue "PlayControl.Key", 100 SetValue "PlayControl.Current", 100 Translate , 0, 0, 5, siAbsolute, siParent, siObj, siZ SaveKey "cone.kine.local.posx,cone.kine.local.posy,cone.kine.local.posz", 100 'Plot from frame 0 t0 100 by step of 5. Creates curve MyPlot PlotCurve "Cone", "MyPlot", 0, 100, 5
2. VBScript Example
' This example shows plotting curves on components (points) of an object. ' The curves create trails of each chosen component through space. NewScene , False ' Create an object for our example. set oObj = CreatePrim( "Torus", "MeshSurface" ) SetValue oObj & ".polymsh.geom.subdivu", 6 SetValue oObj & ".polymsh.geom.subdivv", 3 ' Put some animation on it. SaveKey oObj & "/kine.local.posx,kine.local.posy,kine.local.posz", 1 SaveKey oObj & "/kine.local.rotx,kine.local.roty,kine.local.rotz", 1 Translate oObj, 10, 9, 0, siRelative, siView, siObj, siXYZ SaveKey oObj & "/kine.local.posx,kine.local.posy,kine.local.posz", 50 LastFrame Translate oObj, 10, -9, 0, siRelative, siView, siObj, siXYZ SaveKey oObj & "/kine.local.posx,kine.local.posy,kine.local.posz", 100 Rotate oObj, -161, -434, -18, siAbsolute, siLocal, siObj, siXYZ SaveKey oObj & "/kine.local.rotx,kine.local.roty,kine.local.rotz", 100 ' Do the actual plotting of all the points in the mesh. ' Note: "Refresh" makes sure the animation is evaluated for the start ' frame, so we don't get trails from the "current" (end frame) position ' to the start position. FirstFrame refresh PlotCurve oObj & ".pnt[*]", "TorusPoints", 1, 100, 5
See Also
Autodesk Softimage v7.5