Object Hierarchy | Related C++ Class: Point
Inheritance
SIObject
Point
Introduced
1.5
Description
A Point is a generic object used to access a Vertex (PolygonMesh) or a ControlPoint (NurbsSurfaceMesh or NurbsCurveList). Having a generic object allows you to write code to traverse an object's geometry without resorting to special case handling for specific geometry types.
Tip: To work with the more specific geometry types, you can use the Point.SubComponent property which returns a SubComponent object. The SubComponent allows you to access the VertexCollection and ControlPointCollection via the SubComponent.ComponentCollection property.
Methods
Properties
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Examples
VBScript Example
set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface" ) set oGeometry = oObj.activeprimitive.geometry set oPoint = oGeometry.Points(0)
See Also
Autodesk Softimage v7.5